PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS AUTOPLAY PADA TEMA III PEDULI TERHADAP MAKHLUK HIDUP UNTUK KELAS IV SD/MI

Authors

  • Bambang Sudarto SMP Negeri 1 Kandang
  • Asri Widiatsih Universitas PGRI Argopuro Jember
  • Fajar isman SMP Negeri 1 Kandang

DOI:

https://doi.org/10.33474/elementeris.v4i1.10815

Abstract

 

The Covid-19 pandemic has greatly impacted the demands for the use of technology in learning which are increasingly high. This study aims to develop an appropriate and effective autoplay-based interactive learning media on the third theme of caring for living things in grade IV SD/MI. The school that became the research site was SD Negeri 1 Kandang Kapongan, Situbondo Regency. The research method used is the development of the ADDIE model (Analysis, Design, Develop, Implementation, and Evaluate). This study uses two validator experts, namely media experts and material experts. The results of the feasibility analysis from media experts and material experts obtained an average value of 86.69% which means it is very feasible. The effectiveness test obtained an average value of 85.90% which means it is very effective.

 

References

Baehaqi, Imam, Asri Widiatsih, and I. Wayan Wisa Atmaja. 2018. “PENGEMBANGAN CD INTERAKTIF PADA MATA PELAJARAN MATEMATIKA MATERI KEKONGRUENAN DAN KESEBANGUNAN BANGUN DATAR KELAS IX SMP/MTs.†Journal of Education Technology and Inovation 1(2):22–35.

Beni, P. (2009). Model Desain Sistem Pembelajaran. Jakarta: Dian Rakyat.

Fajarisman, Asri Widiatsih, Kustiowati. 2020. “PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ADOBE FLASH CS6 PADA MATA PELAJARAN BAHASA MANDARIN UNTUK SMP/MTs.†5(1):1–16.

Asri Widiatsih, I. B. (2019). Mathematics interactive CD media based on discovery learning on. Journal of Physics.

Herawati, K. (2010). Model Pelatihan Autoplay Media Studio. Yogyakarta: FPMIPA.

Slavin, R. (2006). Educational Psykology Theory and Practice. Boston: Pearson Education Inc.

(n.d.).

Sharon ES, D. L. (2011). Instructional Technology & Media for Learning (Teknologi Pembelajaran dan Media untuk Belajar). Jakarta: Kencana Prenada Media Group.

Slavin, R. (2006). Educational Psykology Theory and Practice. Boston: Pearson Education Inc.

Sugiono. 2017. Metode Penelitian & Pengembangan (Reseach And Development). ke-3. edited by ALFABETA. Bandung.

Tegeh, Made jempel, i nyoman pudjawan, Ketut. 2014. Model Penelitian Pengembangan. Yogyakarta: GRAHA ILMU.

Wahid, Abd Hamid, Najiburrahman, Kholilur Rahman, Faiz, Khodijatul Qodriyah, Hambali, Muhammad Mushfi El Iq Bali, Hasan Baharun, and Chusnul Muali. 2020. “Effectiveness of Android-Based Mathematics Learning Media Application on Student Learning Achievement.†Journal of Physics: Conference Series 1594(1):0–6.

Downloads

Published

2022-05-30