TARKAM LONDO: METODE PEMBELAJARAN BAHASA INGGRIS BERBASIS HOBI SEPAK BOLA DAN LEARNING-BY-DOING

Authors

  • Andika Sanjaya Universitas Muhammadiyah Surakarta
  • Ari Mukti Wibowo Universitas Muhammadiyah Surakarta
  • Qomaruzzaman Qomaruzzaman Universitas Sebelas Maret, Surakarta
  • Furqaan Harjanto Universitas Muhammadiyah Surakarta
  • Slamet Riyadi Universitas Sebelas Maret, Surakarta

DOI:

https://doi.org/10.33474/basa.v5i1.22750

Keywords:

Education technology, enactive learning, social cognitive theory, technopolitics, new media.

Abstract

This research examines enactive English language acquisition using a hobby-based method, exhibited by the "Tarkam Londo" YouTube video production. Employing enactive learning derived from social cognitive theory, it seeks to provide an innovative viewpoint on English language acquisition. This research employs a qualitative document study methodology to investigate the English learning process by creating and disseminating audiovisual content related to football on a YouTube channel. The data-gathering process involved the examination of informal researcher diaries, football videos, and manually revised English transcripts of selected occurrences. Descriptive and interpretative analyses looked at how the quality of commentator language changed over time and combined documentary information with related research to understand how active learning and hobbies affect English skill development. Data verification employed source triangulation and comprehensive content evolution analysis. Research shows that hobby-orientated enactive learning significantly improves English language acquisition. "Tarkam Londo" serves as an interactive learning approach, resulting in greater English proficiency, increased self-efficacy, improved everyday living, prospective job progression, and mastery of enactive abilities. The provision of consistent football commentary evidence enables continuous language practice. Enactive learning via independent experimentation and reflection on failures is essential for identifying effective techniques, supplemented by vicarious learning. This learning method is also relevant in relation to the concept of technopolitics, namely the use of technology for certain purposes, even though it is not explicitly political. The study finds that combining hobbies with enactive learning in making videos is a good and lasting way to learn English, suggesting similar approaches for other hobbies and calling for more research to test how well it works for students learning English and other languages.

References

Asbi, S. A. (2022). Imitasi Perilaku Prososial Anak Usia 4-5 Tahun dalam Tayangan Channel Youtube Nussa Official (Bachelor's thesis, Jakarta: Fakultas Ilmu Tarbiyah dan Keguruan UIN Syarif Hidayatullah Jakarta).

Chirea-Ungureanu, C. (2015). Why do some people say the English language is Hard to learn, and maritime English is hard to master. Journal of Shipping and Ocean Engineering, 5(2), 80-87.

Dayanti, G. R., Ifani, M. Z., Maulana, M., & Ratih, K. (2023). Learning English Through Hobbies: Exploring Students’ Learning Style at English Skills Classes. Jurnal Keilmuan dan Keislaman, 164-170.

Diah, A., & Adityarini, H. (2024). The Analysis On The Impact Of Social Media Platforms On Student English Competence At Universitas Muhammadiyah Surakarta (Skripsi, Universitas Muhammadiyah Surakarta).

Dzikrillah, Z. M. (2020). Youtube Beauty Vlogger dan Perilaku Imitasi (Pengaruh Terpaan Tayangan Channel Youtube Beauty Vlogger Indonesia, Kualitas Konten, dan Kredibilitas Influencer Terhadap Perilaku Imitasi Penonton Channel Beauty Vlog Indonesia). (Skripsi, Universitas Sebelas Maret).

Eriyawati, A., Mayasari, M., & Ramdhani, M. (2020). Pengaruh YouTube Atta Halilintar Terhadap Motivasi Bagi Mahasiswa. Jurnal Dakwah dan Komunikasi, 5(2), 139-154.

Escueta, M., Quan, V., Nickow, A. J., & Oreopoulos, P. (2017). Education technology: An evidence-based review.

Fatmawati, T. Y., & Nur, F. A. (2023). Representasi Kecantikan dalam Akun Tiktok Jharna Bhagwan. Komuniti: Jurnal Komunikasi dan Teknologi Informasi, 15(1), 118-133.

Gupta, S., & Bostrom, R. (2013). Research note—An investigation of the appropriation of technology-mediated training methods incorporating enactive and collaborative learning. Information Systems Research, 24(2), 454-469.

Harlisa, N. P., & Abdullah, M. N. A. (2024). Pengaruh Tren Menjadi Content Creator Terhadap Angkatan Kerja Generasi Z. SABANA: Jurnal Sosiologi, Antropologi, dan Budaya Nusantara, 3(1), 14-19.

Hecht, G. (Ed.). (2011). Entangled geographies: Empire and technopolitics in the global Cold War. MIT Press.

Indonesia, P. R. (2003). Undang-undang Republik Indonesia nomor 20 tahun 2003 tentang sistem pendidikan nasional. Jakarta: Kementrian Riset, Teknologi, Dan Pendidikan Tinggi.

Khasanah, H. N., Partawijaja, R. V. I. P., Muanas, I., & Apriyanti, C. (2023, August). Influencing Factors Of Students'learning Motivation To Learn English In SDN 2 Mantren. In Proceeding The Second English National Seminar" Exploring Emerging Technologies In English Education"(2023) (Pp. 150-158). LPPM Press STKIP PGRI Pacitan.

Khasanah, L. U., Hartanto, E., & Wulandari, C. (2020). Dampak Pembelajaran Agama, dan Konten Film Animasi Nussa di Youtube Terhadap Sikap Anak (Studi Empiris Pada Orangtua dan Wali Murid Sekolah Dasar Islam Terpadu di Depok). Jurnal Ilmu Komunikasi, 10(2), 26-36.

Lu, X., Chen, Y., & Epstein, D. A. (2021). A model of socially sustained self-tracking for food and diet. Proceedings of the ACM on Human-Computer Interaction, 5(CSCW2), 1-32.

Luviani, A., & Delliana, S. (2020). Pengaruh Terpaan Tayangan Animasi Nussa Official (Cuci Tangan Yuk) di Youtube terhadap Perilaku Imitasi Anak. Jurnal Mutakallimin: Jurnal Ilmu Komunikasi, 3(2).

Malikha, A. F., & Wirawanda, Y. (2022). Analisis Resepsi terhadap Romantisme pada Vlog Youtube (Studi Analisis Resepsi Vlog Youtube “Isti Ve Musab” pada Penonton Perempuan). Jurnal Keilmuan dan Keislaman, 128-151.

Mawaddah, I. (2018). Pengaruh intensitas menonton tayangan gaming pada akun youtube Reza Oktovian terhadap perilaku imitasi bahasa anak (Bachelor's thesis, Jakarta: Fakultas Ilmu Dakwah dan Ilmu Komunikasi Universitas Islam Negeri Syarif Hidayatullah).

Mehmood, N. (2019). Factors Impacting EFL Teachers' Self-Efficacy: A Theoretical Perspective. English Language Teaching, 12(4), 39-48.

Nguyen, V., & Stracke, E. (2021). Learning experiences in and outside class by successful Vietnamese tertiary students studying English as a foreign language. Innovation in Language Learning and Teaching, 15(4), 321-333.

Nilamsari, N. (2014). Memahami studi dokumen dalam penelitian kualitatif. WACANA: Jurnal Ilmiah Ilmu Komunikasi, 13(2), 177-181.

Pratama, R. S. (2024). Peran TV Tani Indonesia dalam Mengedukasi Gen Z tentang Pertanian Melalui Konten Youtube (Skripsi, Universitas Nasional).

Puspitaningrum, D. (2022). Konvergensi Media dan Memori Kolektif Masyarakat Indonesia. Jurnal Inovasi Penelitian, 2(11), 3675-3686.

Putra, D. W. P., Kumara, R. H. A., Nabilla, N. T., Putra, R. I. J., Pratama, R. N., Lutfiana, S., ... & Putra, A. K. D. (2024). Persepsi Mahasiswa UNNES terhadap Penggunaan Media Sosial: Youtube sebagai Sumber Belajar Bahasa Inggris dan Bahasa Indonesia. Journal of Education and Technology, 4(1), 35-45.

Ratna Rintaningrum (2016). I Find It Easy To Learn English When........: Lecturers‟ Perspective. Proceeding The 2016 Jambi International Seminar On Education (JISE), with the theme: Sharing Power, Valuing Local Cultures, and Achieving Success On Education, in Jambi. 2016.

Reese, H. W. (2011). The learning-by-doing principle. Behavioral Development Bulletin, 17(1), 1–19. https://doi.org/10.1037/h0100597

Rohmah, L. S. N., & Kusuma, R. S. (2018). Setyo Novanto sebagai meme internet: analisis dimensi mimetik di youtube. Komuniti: Jurnal Komunikasi dan Teknologi Informasi, 10(2), 103-122.

Safaríková, S. (2012). The influence of football on the personal development of children in Uganda. Journal of Human sport and exercise, 7(1), S173-S177.

Safira, Z., & Afriani, A. L. (2021). Pengaruh Youtube Beauty Vlogger Suhay Salim Terhadap Perilaku Imitasi Siswi SMKN 20 Jakarta. Jurnal Komunikasi, Masyarakat dan Keamanan, 3(2).

Safitri, L. A. (2022). Pengaruh Intensitas Tayangan NCT di Channel YouTube NCT terhadap Perilaku Imitasi dan Fanatisme pada Komunitas NCTzen di Semarang (Skripsi, Universitas Islam Sultan Agung Semarang).

Sanjaya, A., Fauzani, M. R., Riyadi, S., & Nugraha, A. L. (2024). Teknopolitik Pemimpin Federasi Sepakbola Indonesia Dalam Implementasi Teknologi Video Assistant Referee. Jurnal Komunikasi dan Kajian Media, 8(2).

Savitri, H. I., & Prasetyarini, A. (2022). Teacher-Student Interaction in Speaking Class at SMPN 1 Colomadu (Doctoral dissertation, Universitas Muhammadiyah Surakarta).

Setyawan, S. (2017). Pola proses penyebaran dan penerimaan informasi teknologi kamera DSLR. Komuniti: Jurnal Komunikasi dan Teknologi Informasi, 9(2), 146-156.

Sinaga, T. A. (2023). Pembelajaran Sosial Berdasarkan Perilaku Imitasi Melalui Tayangan Beauty Vlogger Indonesia Di Youtube Dalam Merias Wajah. Jurnal Kaganga: Jurnal Ilmiah Sosial dan Humaniora, 7(2), 158-167.

Syailendra, M., Arifin, R., & Rachman, A. (2024). Perspektif Masyarakat Kecamatan Kertak Hanyar Dalam Olahraga Sepak bola. Jurnal Ilmiah STOK Bina Guna Medan, 12(2), 165-177

Thériault, M., Léger, P. M., & Plante, J. F. (2021). Impacts of Gamification on Learning and Engagement in the Context of Learning Data Analytics (Doctoral dissertation, HEC Montréal).

Trianita, Y., & Fitriningrum, R. K. (2020). Pengaruh Penggunaan Channel Youtube “Kerajinan 5-Menit” terhadap Pengembangan Kreativitas pada Generasi Milenial. BroadComm, 2(2), 1-11.

Daniati, W. R., Abidin, Z., & Kurniansyah, D. (2024). Channel YouTube NCT Dream Dan Minat Belajar Aksara Hangeul. Jurnal Ilmiah Wahana Pendidikan, 10(7), 1076-1086.

Wibawa, M. A., & Pradekso, T. (2018). Pengaruh Intensitas Menonton Channel Youtube Reza Oktovian dan Pengawasan Orang Tua terhadap Perilaku Agresif yang dilakukan Remaja Sekolah Menengah Pertama. Interaksi Online, 6(3), 307-311.

Downloads

Published

2025-04-30