Run to the board game: Its implementation in teaching English vocabulary

Authors

  • Ferly Sharifah Universitas Muhammadiyah Sidoarjo
  • Fika Megawati Universitas Muhammadiyah Sidoarjo
  • Dian Novita Universitas Muhammadiyah Sidoarjo
  • Yuli Astutik Universitas Muhammadiyah Sidoarjo

DOI:

https://doi.org/10.33474/j-reall.v5i2.22204

Keywords:

game, run to the board, vocabulary

Abstract

In the era of globalization, mastering English is crucial for international communication. However, the success of English education in Indonesia is often hindered by limited language skills, particularly in vocabulary, which significantly affects students' comprehension. This challenge underscores the importance of fostering students' motivation to learn, as motivation serves as a key driver for academic success. This study employed a qualitative case study approach to investigate the implementation of the "Run to the Board" game as a method to teach English language skills at a junior high school. Participants were Kampus Mengajar batch 4 student teachers. Data collected through observations, interviews, and documentation were analyzed qualitatively. The findings of this study enrich the theoretical understanding of the "Run to the Board" (RTTB) method and offer practical insights for English language educators. This research provides alternative implementations of RTTB to suit diverse classroom contexts and explores the reflections of pre-service English teachers in applying this game. These reflections highlight the challenges and strategies involved in effectively utilizing RTTB, offering a valuable perspective for improving student engagement and vocabulary acquisition through innovative teaching methods. The results are expected to inspire teachers to be more creative in boosting students' self-confidence and addressing vocabulary challenges that impede their English proficiency.

References

Aulia, R. (2022). The effectiveness of using run to the board games towards students’ vocabulary mastery for seventh grade of SMP Islam Al Ishlah Trowulan Mojokerto. [Undergraduate thesis, UIN Sayyid Ali Rahmatullah Tulungagung]. Fakultas Tarbiyah dan Ilmu Keguruan, Tadris Bahasa Inggris. http://repo.uinsatu.ac.id/27858/

Bai, Z. (2018). An analysis of English vocabulary learning strategies. Journal of Language Teaching and Research, 9(4), 849–855. https://doi.org/10.17507/jltr.0904.24

Boggan, M., Harper, S. L., & Bifuh-Ambe, E. (2009). Elementary pre-service mathematics teachers and technology: Are they ready? Journal of Academic and Business Ethics, 2, 1. https://www.researchgate.net/publication/242775380_Elementary_pre-service_mathematics_teachers_and_technology_are_they_ready

Chen, Y., Mayall, H. J., York, C. S., & Smith, T. J. (2019). Parental perception and English learners' mobile-assisted language learning: An ethnographic case study from a technology-based funds of knowledge approach. Learning, Culture and Social Interaction, 22, 100325. http://dx.doi.org/10.1016/j.lcsi.2019.100325

Darmadji, M. D. M., Megawati, F., & Sulikatin, S. (2023). From text to speech: Enhancing EFL students’ descriptive speaking skills through Picture-Guessing games. Utamax: Journal of Ultimate Research and Trends in Education, 5(3), 179–191. https://doi.org/10.31849/utamax.v5i3.14605

Donmus, V. (2010). The use of social networks in educational computer-game based foreign language learning. Procedia - Social and Behavioral Sciences, 9, 1497–1503. https://doi.org/10.1016/j.sbspro.2010.12.355

Fadhallah, R. A. (2021). Wawancara. Unj Press. https://books.google.co.id/books/about/WAWANCARA.html?id=rN4fEAAAQBAJ&redir_esc=y

Ferdaus, S. A., & Novita, D. (2023). The implementation of the Merdeka Curriculum in English subject at a vocational high school in Indonesia. Briliant: Jurnal Riset dan Konseptual, 8(2), 297-310. https://doi.org/10.28926/briliant.v8i2.1201

Handayani, S. (2016). Pentingnya kemampuan berbahasa inggris sebagai dalam menyongsong Asean Community 2015 [The importance of English proficiency in embracing the ASEAN community 2015]. Jurnal Profesi Pendidik, 3(1), 102–106. https://www.academia.edu/26054214

Hornby, A. S., & Cowie, A. P. (1977). Oxford advanced learner’s dictionary of current English.

Huberman, A. (2014). Qualitative data analysis a methods sourcebook.

Huyen & Nga. (2003). Learning vocabulary. Asian EFL Journal, 5(4), 90-105. https://www.asian-efl-journal.com/main-editions-new/learning-vocabulary-through-games-the-effectiveness-of-learning-vocabulary-through-games/index.htm

Kusumawati, F. P. (2017). Board race to boost students' vocabulary mastery. Proceedings of International Conference on English Language Teaching (INACELT), 1(1), 113–120. http://digilib.iain-palangkaraya.ac.id/948/

Mifta, N. (2020). Efektivitas penggunaan Run to the Board Game penelitian pada kelas delapan SMP. 15.

Munadzdzofah, O. (2018). Pentingnya bahasa Inggris, China, dan Jepang sebagai bahasa komunikasi bisnis di era globalisasi [The importance of English, Chinese, and Japanese as business communication languages in the era of globalization]. VOCATIO : Jurnal Ilmiah Ilmu Administrasi Dan Sekretari, 1(2), 58–73. http://journal.wima.ac.id/index.php/VOCATIO/article/view/1634

Muntiari, N. S., & Megawati, F. (2021). Using Board Game through TTW strategy in descriptive writing. IJET (Indonesian Journal of English Teaching), 10(1), 46–54. https://doi.org/10.15642/ijet2.2021.10.1.46-54

Prensky, M. (2011). From digital natives to digital wisdom. From Digital Natives to Digital Wisdom, 1–9. http://dx.doi.org/10.61468/jofdl.v16i2.189

Rahayu, W. A., & Riska, S. Y. (2018). Developing English vocabulary learning game. Cakrawala Pendidikan, 35(1), 85–96. http://dx.doi.org/10.21831/cp.v37i1.15965

Rahmawati, S., Mandarani, V., & Megawati, F. (2023). The effect of gamification in board game to improve students’ English vocabulary. Journal of English Education and Teaching, 7(3), 526–543. http://dx.doi.org/10.33369/jeet.7.3.526-543

Riansyah, F., & Sari, A. (2018). Pengaruh penerapan pembelajaran kooperatif tipe think talk write (TTW) terhadap kemampuan pemecahan masalah matematika ditinjau dari kemampuan awal matematika. JURING (Journal for Research in Mathematics Learning), 1(2), 119–126. http://dx.doi.org/10.24014/juring.v1i2.5426

Rosanti, S., Zulkarnain, I., & Rangkuti, L. A. (2022). The effect of Scramble method on students’ achievement in learning vocabulary. Excellence: Journal of English and English Education, 2(1), 10–15. https://doi.org/10.47662/ejeee.v2i1.332

Sa’diyah, I. H., & Cahyono, B. Y. (2019). Effect of project-based learning through blogging on EFL students’ writing ability. Journal on English as a Foreign Language, 9(2), 199–216. https://doi.org/10.23971/jefl.v9i2.1341

Sakila, N. J. (2019). The effectiveness of using board race game to enhance students’ vocabulary mastery in teaching English concrete noun. IAIN Salatiga. http://e-repository.perpus.uinsalatiga.ac.id/6259/

Sandy, T., & Hidayat, W. N. (2019). Game mobile learning. https://doi.org/10.47387/ahlibook.1

Seaborn, K., & Fels, D. I. (2015). Gamification in theory and action: A survey. International Journal of Human-Computer Studies, 74, 14–31. https://doi.org/10.1016/j.ijhcs.2014.09.006

Wisusanto, T. D. (2020). Metode penelitian studi kasus (Case Study).

Yaccob, N. S., & Yunus, M. M. (2019). Language games in teaching and learning English grammar: A literature review. Arab World English Journal (AWEJ), 10(1), 209-217. https://dx.doi.org/10.24093/awej/vol10no1

Yuliza, Y., Sumianto, S., & Rizal, M. S. (2022). Meningkatkan aktivitas belajar siswa dengan menggunakan metode peta konsep (concept mapping) pada mata pelajaran IPA kelas V Sekolah Dasar [Improving students' learning activities by using the concept mapping method in science subjects for fifth grade elementary school]. Science and Education Journal (SICEDU), 1(1), 20–26. https://doi.org/10.31004/sicedu.v1i1.11

Run to the board game

Downloads

Published

2024-11-23

How to Cite

Sharifah, F., Megawati, F., Novita, D., & Astutik, Y. (2024). Run to the board game: Its implementation in teaching English vocabulary. Journal of Research on English and Language Learning (J-REaLL), 5(2), 282–299. https://doi.org/10.33474/j-reall.v5i2.22204